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API > API/Runtime > API/Runtime/Constraints > API/Runtime/Constraints/FConstraintsEvaluationGraph
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Evaluate
(
const TWeakObjectPtr< UTickableConstraint >& InConstraint |
Evaluates InConstraint ensuring there's a corresponding node. | ConstraintsEvaluationGraph.h | |
void Evaluate
(
FConstraintNode* InNode |
Evaluates InNode if its tick function is enabled + evaluates its children recursively. | ConstraintsEvaluationGraph.h |
Evaluate(const TWeakObjectPtr< UTickableConstraint > &)
Description
Evaluates InConstraint ensuring there's a corresponding node.
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsEvaluationGraph.h |
| Include Path | #include "ConstraintsEvaluationGraph.h" |
| Source | /Engine/Source/Runtime/Experimental/Animation/Constraints/Private/ConstraintsEvaluationGraph.cpp |
void Evaluate
(
const TWeakObjectPtr < UTickableConstraint > & InConstraint
)
Evaluate(FConstraintNode *)
Description
Evaluates InNode if its tick function is enabled + evaluates its children recursively.
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsEvaluationGraph.h |
| Include Path | #include "ConstraintsEvaluationGraph.h" |
| Source | /Engine/Source/Runtime/Experimental/Animation/Constraints/Private/ConstraintsEvaluationGraph.cpp |
void Evaluate
(
FConstraintNode * InNode
)