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API > API/Runtime > API/Runtime/ClothingSystemRuntimeCommon > API/Runtime/ClothingSystemRuntimeCommon/UClothingAssetCommon
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UnbindFromSkeletalMesh
(
USkeletalMesh* InSkelMesh |
ClothingAsset.h | ||
virtual void UnbindFromSkeletalMesh
(
USkeletalMesh* InSkelMesh, |
ClothingAsset.h | ||
virtual void UnbindFromSkeletalMesh
(
USkeletalMesh* InSkelMesh, |
Unbind Clothing Data from the specified Skeletal Mesh LOD sections. | ClothingAsset.h |
UnbindFromSkeletalMesh(USkeletalMesh *)
| Name | UnbindFromSkeletalMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
| Include Path | #include "ClothingAsset.h" |
virtual void UnbindFromSkeletalMesh
(
USkeletalMesh * InSkelMesh
)
UnbindFromSkeletalMesh(USkeletalMesh *, const int32)
| Name | UnbindFromSkeletalMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
| Include Path | #include "ClothingAsset.h" |
virtual void UnbindFromSkeletalMesh
(
USkeletalMesh * InSkelMesh,
const int32 InMeshLodIndex
)
UnbindFromSkeletalMesh(USkeletalMesh *, const int32, const int32)
Description
Unbind Clothing Data from the specified Skeletal Mesh LOD sections. If MeshLodIndex is INDEX_NONE, the Clothing Data will get unbound from all LODs and all sections (ignoring SectionIndex in this case). If SectionIndex is INDEX_NONE, the Clothing Data will get unbound from all sections of the specified LOD.
| Name | UnbindFromSkeletalMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
| Include Path | #include "ClothingAsset.h" |
| Source | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp |
virtual void UnbindFromSkeletalMesh
(
USkeletalMesh * InSkelMesh,
const int32 InMeshLodIndex,
const int32 InSectionIndex
)
Parameters
| Name | Remarks |
|---|---|
| InSkelMesh | The Skeletal Mesh to unbind the Clothing Data from. |
| InMeshLodIndex | Mesh LOD to remove this asset from (could still be bound to other LODs), or INDEX_NONE to unbind all LODs. |
| InSectionIndex | The Skeletal Mesh section to unbind, or INDEX_NONE to unbind all sections. |