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API > API/Runtime > API/Runtime/ClientBandwidthDebugVisualizer
| Name | UClientBandwidthDebugVisualizer |
| Type | class |
| Header File | /Engine/Source/Runtime/Online/Experimental/ClientBandwidthDebugVisualizer/Public/ClientBandwidthDebugVisualizer.h |
| Include Path | #include "ClientBandwidthDebugVisualizer.h" |
Syntax
UCLASS (MinimalAPI)
class UClientBandwidthDebugVisualizer : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UClientBandwidthDebugVisualizer
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Instance | TStrongObjectPtr< UClientBandwidthDebugVisualizer > | Singleton instance pointer. | ClientBandwidthDebugVisualizer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddDebugTextHandle | FDelegateHandle | ClientBandwidthDebugVisualizer.h | ||
| ClearDebugTextHandle | FDelegateHandle | ClientBandwidthDebugVisualizer.h | ||
| ClientPlayerController | TWeakObjectPtr< APlayerController > | ClientBandwidthDebugVisualizer.h | ||
| ConsoleAutocomplete | FDelegateHandle | ClientBandwidthDebugVisualizer.h | ||
| CurrentCategory | FStringView | ClientBandwidthDebugVisualizer.h | ||
| CurrentWorld | TWeakObjectPtr< UWorld > | ClientBandwidthDebugVisualizer.h | ||
| DebugPrintText | TMap< FString, TArray< UE::ClientBandwidthDebug::FDebugTextInformation > > | ClientBandwidthDebugVisualizer.h | ||
| OnActorSpawnedHandle | FDelegateHandle | ClientBandwidthDebugVisualizer.h | ||
| WorldActorInitialization | FDelegateHandle | ClientBandwidthDebugVisualizer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddDebugMessageToVisualizer
(
FStringView CategoryName, |
Adds the supplied message to the Debug Text that is displayed, if category name does not exist it will be added. | ClientBandwidthDebugVisualizer.h | |
void CycleToNextCategory
(
const FString& JumpCategory |
Cycles to the next category/page of text to display. | ClientBandwidthDebugVisualizer.h | |
void DisplayDebugInformation
(
AHUD* HUD, |
Displays Categorized Information to Debug HUD. | ClientBandwidthDebugVisualizer.h | |
void Initialize() |
Lifecycle (called by module) | ClientBandwidthDebugVisualizer.h | |
void Shutdown() |
ClientBandwidthDebugVisualizer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UClientBandwidthDebugVisualizer & Get () |
Static Functions | ClientBandwidthDebugVisualizer.h |