| bApplyInputDecay |
bool |
During physics resimulation, apply decay for this input while it's being extrapolated |
SimModule/ModuleInput.h |
- EditAnywhere
- Category=VehicleInput
|
| bClearAfterConsumed |
bool |
After simulation first consumes the input, clear the value doesn't persist across multiple async physics ticks |
SimModule/ModuleInput.h |
- EditAnywhere
- Category=VehicleInput
|
| bInverseInputDecay |
bool |
|
SimModule/ModuleInput.h |
- EditAnywhere
- Category=VehicleInput
|
| Name |
FName |
|
SimModule/ModuleInput.h |
- EditAnywhere
- Category=VehicleInput
|
| Type |
EModuleInputValueType |
|
SimModule/ModuleInput.h |
- EditAnywhere
- Category=VehicleInput
|