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Structure specific to ChaosVD to store the states of the data channels in the session info struct. The struct is stored as a DebuggerSpecificSessionData inside UE::TraceBasedDebuggers::FSessionInfo and get be retrieved using GetDebuggerData
| Name | FChaosVDSessionData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosVDRemoteSessionsManager.h |
| Include Path | #include "Chaos/ChaosVDRemoteSessionsManager.h" |
Syntax
USTRUCT ()
struct FChaosVDSessionData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataChannelsStatesByName | TMap< FString, FChaosVDDataChannelState > | Chaos/ChaosVDRemoteSessionsManager.h |