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API > API/Runtime > API/Runtime/Chaos
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
MANAGED_ARRAY_TYPE
(
FVector3f, |
UsageGeneral purpose ManagedArrayCollection::ArrayType definition | ||
IntVector MANAGED_ARRAY_TYPE
(
FVector2f, |
|||
IntVectorLinearColor MANAGED_ARRAY_TYPE
(
int32, |
|||
IntVectorLinearColorBool MANAGED_ARRAY_TYPE
(
FTransform, |
|||
IntVectorLinearColorBoolStringQuat MANAGED_ARRAY_TYPE
(
FGeometryCollectionBoneNode, |
|||
IntVectorLinearColorBoolStringQuat MeshSection MANAGED_ARRAY_TYPE
(
FBox, |
|||
IntVectorLinearColorBoolStringQuat MeshSection IntArray MANAGED_ARRAY_TYPE
(
FGuid, |
|||
IntVectorLinearColorBoolStringQuat MeshSection IntArray UInt8 MANAGED_ARRAY_TYPE
(
TArray< FVector3f >*, |
MANAGED_ARRAY_TYPE(FVector3f, Vector)
Description
Usage
General purpose ManagedArrayCollection::ArrayType definition
| Name | MANAGED_ARRAY_TYPE |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayTypeValues.inl |
| Include Path | #include "GeometryCollection/ManagedArrayTypeValues.inl" |
MANAGED_ARRAY_TYPE
(
FVector3f,
Vector
)
MANAGED_ARRAY_TYPE(FVector2f, Vector2D)
| Name | MANAGED_ARRAY_TYPE |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayTypeValues.inl |
| Include Path | #include "GeometryCollection/ManagedArrayTypeValues.inl" |
IntVector MANAGED_ARRAY_TYPE
(
FVector2f,
Vector2D
)
MANAGED_ARRAY_TYPE(int32, Int32)
| Name | MANAGED_ARRAY_TYPE |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayTypeValues.inl |
| Include Path | #include "GeometryCollection/ManagedArrayTypeValues.inl" |
IntVector LinearColor MANAGED_ARRAY_TYPE
(
int32,
Int32
)
MANAGED_ARRAY_TYPE(FTransform, Transform)
| Name | MANAGED_ARRAY_TYPE |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayTypeValues.inl |
| Include Path | #include "GeometryCollection/ManagedArrayTypeValues.inl" |
IntVector LinearColor Bool MANAGED_ARRAY_TYPE
(
FTransform,
Transform
)
MANAGED_ARRAY_TYPE(float, Float)
| Name | MANAGED_ARRAY_TYPE |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayTypeValues.inl |
| Include Path | #include "GeometryCollection/ManagedArrayTypeValues.inl" |
IntVector LinearColor Bool String MANAGED_ARRAY_TYPE
(
float,
Float
)
MANAGED_ARRAY_TYPE(FGeometryCollectionBoneNode, BoneNode)
| Name | MANAGED_ARRAY_TYPE |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayTypeValues.inl |
| Include Path | #include "GeometryCollection/ManagedArrayTypeValues.inl" |
IntVector LinearColor Bool String Quat MANAGED_ARRAY_TYPE
(
FGeometryCollectionBoneNode,
BoneNode
)
MANAGED_ARRAY_TYPE(FBox, Box)
| Name | MANAGED_ARRAY_TYPE |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayTypeValues.inl |
| Include Path | #include "GeometryCollection/ManagedArrayTypeValues.inl" |
IntVector LinearColor Bool String Quat MeshSection MANAGED_ARRAY_TYPE
(
FBox,
Box
)
MANAGED_ARRAY_TYPE(FGuid, Guid)
| Name | MANAGED_ARRAY_TYPE |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayTypeValues.inl |
| Include Path | #include "GeometryCollection/ManagedArrayTypeValues.inl" |
IntVector LinearColor Bool String Quat MeshSection IntArray MANAGED_ARRAY_TYPE
(
FGuid ,
Guid
)
MANAGED_ARRAY_TYPE(TArray< FVector3f > *, VectorArrayPointer)
| Name | MANAGED_ARRAY_TYPE |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayTypeValues.inl |
| Include Path | #include "GeometryCollection/ManagedArrayTypeValues.inl" |
IntVector LinearColor Bool String Quat MeshSection IntArray UInt8 MANAGED_ARRAY_TYPE
(
TArray < FVector3f > *,
VectorArrayPointer
)