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Used by user code to determine when rewind should occur and gives it the opportunity to record any additional data
| Name | IRewindCallback |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h |
| Include Path | #include "RewindData.h" |
Syntax
class IRewindCallback
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IRewindCallback() |
RewindData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RewindData | Chaos::FRewindData * | Rewind Data holding the callback | RewindData.h |