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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/IDebugDrawInterface
Define an interface for rendering a mesh DrawMesh use this interface to access the mesh details and will convert it to lines / solid renderable primitive based on state settings ( see above)
| Name | IDebugDrawMesh |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ChaosDebugDrawInterface.h |
| Include Path | #include "Chaos/ChaosDebugDrawInterface.h" |
Syntax
struct IDebugDrawMesh
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDebugDrawMesh() |
Chaos/ChaosDebugDrawInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetMaxTriangleIndex() |
Chaos/ChaosDebugDrawInterface.h | ||
int32 GetMaxVertexIndex() |
Chaos/ChaosDebugDrawInterface.h | ||
FIntVector3 GetTriangle
(
int32 TriangleIndex |
Chaos/ChaosDebugDrawInterface.h | ||
FVector GetVertexNormal
(
int32 VertexIndex |
Chaos/ChaosDebugDrawInterface.h | ||
FVector GetVertexPosition
(
int32 VertexIndex |
Chaos/ChaosDebugDrawInterface.h | ||
bool IsValidTriangle
(
int32 TriangleIndex |
Chaos/ChaosDebugDrawInterface.h | ||
bool IsValidVertex
(
int32 VertexIndex |
Chaos/ChaosDebugDrawInterface.h |