Navigation
API > API/Runtime > API/Runtime/Chaos
Velocity field used solely for aerodynamics effects, use Chaos Fields for other types of fields.
| Name | FVelocityAndPressureField |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/VelocityField.h |
| Include Path | #include "Chaos/VelocityField.h" |
Syntax
class FVelocityAndPressureField
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVelocityAndPressureField
(
const FSolverParticlesRange& Particles, |
Chaos/VelocityField.h | ||
FVelocityAndPressureField
(
const FCollectionPropertyConstFacade& PropertyCollection |
Chaos/VelocityField.h | ||
| Construct an uninitialized field. Mesh, properties, and velocity will have to be set for this field to be valid. | Chaos/VelocityField.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FVelocityAndPressureField() |
Chaos/VelocityField.h |
Structs
| Name | Remarks |
|---|---|
| FDragIndex | |
| FFluidDensityIndex | |
| FLiftIndex | |
| FOuterDragIndex | |
| FOuterLiftIndex | |
| FPressureIndex | |
| FTurbulenceRatioIndex | |
| FWindVelocityIndex | |
| FWindVelocitySpaceIndex |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultDragCoefficient | FSolverReal | Chaos/VelocityField.h | |
| DefaultFluidDensity | FSolverReal | Chaos/VelocityField.h | |
| DefaultLiftCoefficient | FSolverReal | Chaos/VelocityField.h | |
| DefaultTurbulenceRatio | FSolverReal | Chaos/VelocityField.h | |
| DefaultWindVelocitySpace | EChaosSoftsSimulationSpace | Chaos/VelocityField.h | |
| DragName | const FName | Chaos/VelocityField.h | |
| FluidDensityName | const FName | Chaos/VelocityField.h | |
| LiftName | const FName | Chaos/VelocityField.h | |
| MaxCoefficient | FSolverReal | Chaos/VelocityField.h | |
| MinCoefficient | FSolverReal | Chaos/VelocityField.h | |
| OuterDragName | const FName | Chaos/VelocityField.h | |
| OuterLiftName | const FName | Chaos/VelocityField.h | |
| PressureName | const FName | Chaos/VelocityField.h | |
| TurbulenceRatioName | const FName | Chaos/VelocityField.h | |
| WindVelocityName | const FName | Chaos/VelocityField.h | |
| WindVelocitySpaceName | const FName | Chaos/VelocityField.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FSolverParticlesRange& InParticles, |
Chaos/VelocityField.h | ||
void Apply
(
FSolverParticles& InParticles, |
Chaos/VelocityField.h | ||
FSolverVec3 CalculateForce
(
const TConstArrayView< FSolverVec3 >& Xs, |
This method is currently used for debug drawing. | Chaos/VelocityField.h | |
TConstArrayView< TVector< int32, 3 > > GetElements() |
Chaos/VelocityField.h | ||
TConstArrayView< FSolverVec3 > GetForces() |
Chaos/VelocityField.h | ||
const FSolverVec3 & GetVelocity() |
Chaos/VelocityField.h | ||
bool IsActive() |
Chaos/VelocityField.h | ||
void SetGeometry
(
const FTriangleMesh* TriangleMesh, |
Chaos/VelocityField.h | ||
void SetGeometry
(
const FTriangleMesh* TriangleMesh, |
Chaos/VelocityField.h | ||
void SetGeometry
(
const FTriangleMesh* TriangleMesh, |
Chaos/VelocityField.h | ||
void SetProperties
(
const FCollectionPropertyConstFacade& PropertyCollection, |
This version will not load WindVelocity from the config. Call SetVelocity to set it explicitly. | Chaos/VelocityField.h | |
void SetProperties
(
const FSolverVec2& Drag, |
Chaos/VelocityField.h | ||
void SetPropertiesAndWind
(
const FCollectionPropertyConstFacade& PropertyCollection, |
This version will load WindVelocity from the config Provide LocalSpaceRotation and/or ReferenceSpaceRotation to convert WindVelocity to solver space based on WindVelocitySpace | Chaos/VelocityField.h | |
void SetVelocity
(
const FSolverVec3& InVelocity |
Chaos/VelocityField.h | ||
void UpdateForces
(
const FSolverParticles& InParticles, |
Chaos/VelocityField.h |
Public Virtual
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreAerodynamicsEnabled() |
Chaos/VelocityField.h | ||
FSolverVec3 CalculateForce
(
const TConstArrayView< FSolverVec3 >& Xs, |
Chaos/VelocityField.h | ||
FSolverVec3 CalculateForce
(
const TConstArrayView< FSolverVec3 >& Xs, |
Chaos/VelocityField.h | ||
float GetDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
const FString & GetDragString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
const FString & GetFluidDensityString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetHighDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetHighFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetHighLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetHighOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetHighOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetHighPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetHighTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector3f GetHighWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
int32 GetHighWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
const FString & GetLiftString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetLowDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetLowFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetLowLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetLowOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetLowOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetLowPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetLowTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector3f GetLowWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
int32 GetLowWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
const FString & GetOuterDragString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
const FString & GetOuterLiftString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
const FString & GetPressureString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
float GetTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
const FString & GetTurbulenceRatioString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
TPair< float, float > GetWeightedDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector2f GetWeightedFloatDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector2f GetWeightedFloatFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector2f GetWeightedFloatLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector2f GetWeightedFloatOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector2f GetWeightedFloatOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector2f GetWeightedFloatPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector2f GetWeightedFloatTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector2f GetWeightedFloatWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector2f GetWeightedFloatWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
TPair< float, float > GetWeightedFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
TPair< float, float > GetWeightedLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
TPair< float, float > GetWeightedOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
TPair< float, float > GetWeightedOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
TPair< float, float > GetWeightedPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
TPair< float, float > GetWeightedTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
TPair< FVector3f, FVector3f > GetWeightedWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
TPair< int32, int32 > GetWeightedWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
FVector3f GetWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
int32 GetWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
const FString & GetWindVelocitySpaceString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
const FString & GetWindVelocityString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
void InitColor
(
const FSolverParticlesRange& InParticles |
Chaos/VelocityField.h | ||
bool IsDragAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsDragDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsDragEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsDragMutable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsDragStringDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsFluidDensityAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsFluidDensityDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsFluidDensityEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsFluidDensityMutable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsFluidDensityStringDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsLiftAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsLiftDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsLiftEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsLiftMutable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsLiftStringDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsOuterDragAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsOuterDragDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsOuterDragEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsOuterDragMutable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsOuterDragStringDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsOuterLiftAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsOuterLiftDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsOuterLiftEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsOuterLiftMutable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsOuterLiftStringDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsPressureAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsPressureDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsPressureEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsPressureMutable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsPressureStringDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsTurbulenceRatioAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsTurbulenceRatioDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsTurbulenceRatioEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsTurbulenceRatioMutable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsTurbulenceRatioStringDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsWindVelocityAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsWindVelocityDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsWindVelocityEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsWindVelocityMutable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsWindVelocitySpaceAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsWindVelocitySpaceDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsWindVelocitySpaceEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsWindVelocitySpaceMutable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsWindVelocitySpaceStringDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
bool IsWindVelocityStringDirty
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
void ResetColor() |
Chaos/VelocityField.h | ||
void SetGeometry
(
const FTriangleMesh* TriangleMesh |
Chaos/VelocityField.h | ||
void SetGeometry
(
const FSolverParticlesRange& Particles, |
Chaos/VelocityField.h | ||
void SetMultipliers
(
const TConstArrayView< FRealSingle >& DragMultipliers, |
Chaos/VelocityField.h | ||
void SetMultipliers
(
const FCollectionPropertyConstFacade& PropertyCollection, |
Chaos/VelocityField.h | ||
void UpdateField
(
const FSolverParticles& InParticles, |
Chaos/VelocityField.h | ||
void UpdateField
(
const FSolverParticles& InParticles, |
Chaos/VelocityField.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSolverVec3 CalculateForceLowLevel
(
const FSolverVec3& InV, |
Chaos/VelocityField.h | ||
static float GetDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FString GetDragString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FString GetFluidDensityString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetHighDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetHighFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetHighLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetHighOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetHighOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetHighPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetHighTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector3f GetHighWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static int32 GetHighWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FString GetLiftString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetLowDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetLowFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetLowLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetLowOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetLowOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetLowPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetLowTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector3f GetLowWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static int32 GetLowWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FString GetOuterDragString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FString GetOuterLiftString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FString GetPressureString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static float GetTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FString GetTurbulenceRatioString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static TPair< float, float > GetWeightedDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector2f GetWeightedFloatWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static TPair< float, float > GetWeightedFluidDensity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static TPair< float, float > GetWeightedLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static TPair< float, float > GetWeightedOuterDrag
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static TPair< float, float > GetWeightedOuterLift
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static TPair< float, float > GetWeightedPressure
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static TPair< float, float > GetWeightedTurbulenceRatio
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static TPair< FVector3f, FVector3f > GetWeightedWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static TPair< int32, int32 > GetWeightedWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FVector3f GetWindVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static int32 GetWindVelocitySpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FString GetWindVelocitySpaceString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static FString GetWindVelocityString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsDragAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsDragEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsEnabled
(
const FCollectionPropertyConstFacade& PropertyCollection |
Chaos/VelocityField.h | ||
static bool IsFluidDensityAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsFluidDensityEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsLiftAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsLiftEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsOuterDragAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsOuterDragEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsOuterLiftAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsOuterLiftEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsPressureAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsPressureEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsTurbulenceRatioAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsTurbulenceRatioEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsWindVelocityAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsWindVelocityEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsWindVelocitySpaceAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h | ||
static bool IsWindVelocitySpaceEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h |