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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTriangleMesh
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Chaos/TriangleMesh.h |
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Chaos/TriangleMesh.h |
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Chaos/TriangleMesh.h |
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FTriangleMesh
(
TArray< TVec3< int32 > >&& Elements,
const int32 StartIdx,
const int32 EndIdx,
const bool CullDegenerateElements
)
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Chaos/TriangleMesh.h |
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FTriangleMesh()
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| Name |
FTriangleMesh |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path |
#include "Chaos/TriangleMesh.h" |
| Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMesh.cpp |
FTriangleMesh()
FTriangleMesh(const FTriangleMesh &)
| |
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| Name |
FTriangleMesh |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path |
#include "Chaos/TriangleMesh.h" |
FTriangleMesh
(
const FTriangleMesh & Other
)
FTriangleMesh(FTriangleMesh &&)
| |
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| Name |
FTriangleMesh |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path |
#include "Chaos/TriangleMesh.h" |
| Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMesh.cpp |
FTriangleMesh
(
FTriangleMesh && Other
)
FTriangleMesh(TArray< TVec3< int32 > > &&, const int32, const int32, const bool)
| |
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| Name |
FTriangleMesh |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path |
#include "Chaos/TriangleMesh.h" |
| Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMesh.cpp |
FTriangleMesh
(
TArray < TVec3< int32 > > && Elements,
const int32 StartIdx,
const int32 EndIdx,
const bool CullDegenerateElements
)