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API > API/Runtime > API/Runtime/Chaos
| |
|
| Name |
FSleepingData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h |
| Include Path |
#include "Chaos/ExternalCollisionData.h" |
Syntax
struct FSleepingData
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Chaos/ExternalCollisionData.h |
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Chaos/ExternalCollisionData.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Proxy |
IPhysicsProxyBase * |
The pointer to the proxy should be used with caution on the Game Thread. |
Chaos/ExternalCollisionData.h |
|
| Sleeping |
bool |
|
Chaos/ExternalCollisionData.h |
|
Functions
Public