Navigation
API > API/Runtime > API/Runtime/Chaos
Standard shape filter for use with Sim Raycasts that uses FQueryFilterData to specify what to exclude.
| Name | FSimQueryDataShapeFilter |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimRaycast.h |
| Include Path | #include "Chaos/Collision/SimRaycast.h" |
Syntax
class FSimQueryDataShapeFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimQueryDataShapeFilter
(
const Filter::FQueryFilterData& InFilterData, |
Chaos/Collision/SimRaycast.h |
Classes
| Name | Remarks |
|---|---|
| FFlags |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FilterData | Filter::FQueryFilterData | Chaos/Collision/SimRaycast.h | ||
| Flags | FFlags | Chaos/Collision/SimRaycast.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator()
(
const FPerShapeData* InShape, |
Chaos/Collision/SimRaycast.h |