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Standard particle filter for use with Sim Raycasts that uses FQueryFilterData to specify what to exclude.
| Name | FSimQueryDataParticleFilter |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimRaycast.h |
| Include Path | #include "Chaos/Collision/SimRaycast.h" |
Syntax
class FSimQueryDataParticleFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimQueryDataParticleFilter
(
const Filter::FQueryFilterData& InFilterData |
Chaos/Collision/SimRaycast.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FilterData | Filter::FQueryFilterData | Chaos/Collision/SimRaycast.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator()
(
const FGeometryParticleHandle* InParticleHandle |
Chaos/Collision/SimRaycast.h |