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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FShapeFilterBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCombinedShapeFilterData BuildFromLegacyShapeFilter
(
const FCollisionFilterData& QueryFilterData, |
Chaos/CollisionFilterData.h | ||
static void BuildFromLegacyShapeFilter
(
const FCollisionFilterData& QueryFilterData, |
Chaos/CollisionFilterData.h |
BuildFromLegacyShapeFilter(const FCollisionFilterData &, const FCollisionFilterData &)
| Name | BuildFromLegacyShapeFilter |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionFilterData.h |
| Include Path | #include "Chaos/CollisionFilterData.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollisionFilterData.cpp |
static FCombinedShapeFilterData BuildFromLegacyShapeFilter
(
const FCollisionFilterData & QueryFilterData,
const FCollisionFilterData & SimFilterData
)
BuildFromLegacyShapeFilter(const FCollisionFilterData &, const FCollisionFilterData &, const uint32, const uint32, FCombinedShapeFilterData &)
| Name | BuildFromLegacyShapeFilter |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionFilterData.h |
| Include Path | #include "Chaos/CollisionFilterData.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollisionFilterData.cpp |
static void BuildFromLegacyShapeFilter
(
const FCollisionFilterData & QueryFilterData,
const FCollisionFilterData & SimFilterData,
const uint32 BlockChannels,
const uint32 Word3,
FCombinedShapeFilterData & OutCombinedShapeFilterData
)