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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPointsFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendPoints
(
const TArray< FVector3f >& InPoints |
GeometryCollection/Facades/PointsFacade.h | ||
void AppendPoints
(
const TArray< FVector >& InPoints |
GeometryCollection/Facades/PointsFacade.h | ||
void AppendPoints
(
const FPointsFacade& InPointsFacade |
GeometryCollection/Facades/PointsFacade.h |
AppendPoints(const TArray< FVector3f > &)
| Name | AppendPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/PointsFacade.h |
| Include Path | #include "GeometryCollection/Facades/PointsFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/PointsFacade.cpp |
void AppendPoints
(
const TArray < FVector3f > & InPoints
)
AppendPoints(const TArray< FVector > &)
| Name | AppendPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/PointsFacade.h |
| Include Path | #include "GeometryCollection/Facades/PointsFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/PointsFacade.cpp |
void AppendPoints
(
const TArray < FVector > & InPoints
)
AppendPoints(const FPointsFacade &)
| Name | AppendPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/PointsFacade.h |
| Include Path | #include "GeometryCollection/Facades/PointsFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/PointsFacade.cpp |
void AppendPoints
(
const FPointsFacade & InPointsFacade
)