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API > API/Runtime > API/Runtime/Chaos
| Name | FParticleSimpleState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h |
| Include Path | #include "RewindData.h" |
Syntax
struct FParticleSimpleState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleSimpleState
(
FGeometryParticleHandle& InHandle |
RewindData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HandlePtr | FGeometryParticleHandle * | RewindData.h | ||
| R | FQuat | RewindData.h | ||
| V | FVec3 | RewindData.h | ||
| W | FVec3 | RewindData.h | ||
| X | FVec3 | RewindData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheVW
(
FVec3 InV, |
RewindData.h | ||
void CacheXR
(
FVec3 InX, |
RewindData.h | ||
FGeometryParticleHandle * GetObjectPtr() |
RewindData.h | ||
FQuat GetR() |
RewindData.h | ||
FVec3 GetV() |
RewindData.h | ||
FVec3 GetW() |
RewindData.h | ||
FVec3 GetX() |
RewindData.h |