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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDSoftBodyCollisionConstraintB-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDSoftBodyCollisionConstraintBase
(
const TArray< FSolverRigidTransform3 >& InLastCollisionTransforms, |
Chaos/PBDSoftBodyCollisionConstraint.h | ||
FPBDSoftBodyCollisionConstraintBase
(
const TArray< FSolverRigidTransform3 >& InLastCollisionTransforms, |
Chaos/PBDSoftBodyCollisionConstraint.h |
FPBDSoftBodyCollisionConstraintBase(const TArray< FSolverRigidTransform3 > &, FSolverReal, FSolverReal, bool, FSolverReal, TArray< bool > , TArray< FSolverVec3 > , TArray< FSolverVec3 > , TArray< FSolverReal > , const FSolverVec2, bool, bool, bool, bool, const TMap< FParticleRangeIndex, FPBDComplexColliderBoneData > &)
| Name | FPBDSoftBodyCollisionConstraintBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSoftBodyCollisionConstraint.h |
| Include Path | #include "Chaos/PBDSoftBodyCollisionConstraint.h" |
FPBDSoftBodyCollisionConstraintBase
(
const TArray < FSolverRigidTransform3 > & InLastCollisionTransforms,
FSolverReal InCollisionThickness,
FSolverReal InFrictionCoefficient,
bool bInUseCCD,
FSolverReal InProximityStiffness,
TArray < bool > * InCollisionParticleCollided,
TArray < FSolverVec3 > * InContacts,
TArray < FSolverVec3 > * InNormals,
TArray < FSolverReal > * InPhis,
const FSolverVec2 InSoftBodyCollisionThickness,
bool bInEnableSimpleColliders,
bool bInEnableComplexColliders,
bool bInUsePlanarConstraintForSimpleColliders,
bool bInUsePlanarConstraintForComplexColliders,
const TMap < FParticleRangeIndex , FPBDComplexColliderBoneData > & InComplexBoneData
)
FPBDSoftBodyCollisionConstraintBase(const TArray< FSolverRigidTransform3 > &, FSolverReal, FSolverReal, bool, FSolverReal, TArray< bool > , TArray< FSolverVec3 > , TArray< FSolverVec3 > , TArray< FSolverReal > , const FSolverReal, bool, bool, bool, bool, const TMap< FParticleRangeIndex, FPBDComplexColliderBoneData > &)
| Name | FPBDSoftBodyCollisionConstraintBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSoftBodyCollisionConstraint.h |
| Include Path | #include "Chaos/PBDSoftBodyCollisionConstraint.h" |
FPBDSoftBodyCollisionConstraintBase
(
const TArray < FSolverRigidTransform3 > & InLastCollisionTransforms,
FSolverReal InCollisionThickness,
FSolverReal InFrictionCoefficient,
bool bInUseCCD,
FSolverReal InProximityStiffness,
TArray < bool > * InCollisionParticleCollided,
TArray < FSolverVec3 > * InContacts,
TArray < FSolverVec3 > * InNormals,
TArray < FSolverReal > * InPhis,
const FSolverReal InSoftBodyCollisionThickness,
bool bInEnableSimpleColliders,
bool bInEnableComplexColliders,
bool bInUsePlanarConstraintForSimpleColliders,
bool bInUsePlanarConstraintForComplexColliders,
const TMap < FParticleRangeIndex , FPBDComplexColliderBoneData > & InComplexBoneData
)