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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDSkinnedTriangleMeshCollision-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Chaos/PBDKinematicTriangleMeshCollisions.h |
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Chaos/PBDKinematicTriangleMeshCollisions.h |
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Chaos/PBDKinematicTriangleMeshCollisions.h |
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GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes()
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| Name |
GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDKinematicTriangleMeshCollisions.h |
| Include Path |
#include "Chaos/PBDKinematicTriangleMeshCollisions.h" |
bool GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes() const
GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes(const ::Chaos::Softs::FCollectionPropertyConstFacade &)
| |
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| Name |
GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDKinematicTriangleMeshCollisions.h |
| Include Path |
#include "Chaos/PBDKinematicTriangleMeshCollisions.h" |
bool GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes
(
const ::Chaos::Softs::FCollectionPropertyConstFacade & InPropertyCollection
) const
GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes(const ::Chaos::Softs::FCollectionPropertyConstFacade &, const bool &)
| |
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| Name |
GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDKinematicTriangleMeshCollisions.h |
| Include Path |
#include "Chaos/PBDKinematicTriangleMeshCollisions.h" |
static bool GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes
(
const ::Chaos::Softs::FCollectionPropertyConstFacade & InPropertyCollection,
const bool & Default
)