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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDIslandManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDIslandParticle * GetGraphNode
(
const FGeometryParticleHandle* Particle |
Node management. | Chaos/Island/IslandManager.h | |
FPBDIslandParticle * GetGraphNode
(
const FTransientGeometryParticleHandle& Particle |
Chaos/Island/IslandManager.h |
GetGraphNode(const FGeometryParticleHandle *)
Description
Node management.
| Name | GetGraphNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h |
| Include Path | #include "Chaos/Island/IslandManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Island/IslandManager.cpp |
FPBDIslandParticle * GetGraphNode
(
const FGeometryParticleHandle * Particle
) const
GetGraphNode(const FTransientGeometryParticleHandle &)
| Name | GetGraphNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h |
| Include Path | #include "Chaos/Island/IslandManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Island/IslandManager.cpp |
FPBDIslandParticle * GetGraphNode
(
const FTransientGeometryParticleHandle & Particle
) const