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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FMeshContactGenerator
A map of EdgeID to contact data for that edge - we only ever keep contacts from one triangle sharing the edge.
| Name | FEdgeContactIndicesMapTraits |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/MeshContactGenerator.h |
| Include Path | #include "Chaos/Collision/MeshContactGenerator.h" |
Syntax
struct FEdgeContactIndicesMapTraits
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FContactEdgeID GetElementID
(
const FEdgeContactData& EdgeContactData |
Chaos/Collision/MeshContactGenerator.h | ||
static uint32 GetIDHash
(
const FContactEdgeID& EdgeID |
Chaos/Collision/MeshContactGenerator.h |