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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollisionParticlePairKey
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Chaos/Collision/CollisionKeys.h |
|
FCollisionParticlePairKey
(
const FGeometryParticleHandle* Particle0,
const FGeometryParticleHandle* Particle1,
const bool bSymmetric
)
|
|
Chaos/Collision/CollisionKeys.h |
|
FCollisionParticlePairKey()
| |
|
| Name |
FCollisionParticlePairKey |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionKeys.h |
| Include Path |
#include "Chaos/Collision/CollisionKeys.h" |
FCollisionParticlePairKey()
FCollisionParticlePairKey(const FGeometryParticleHandle , const FGeometryParticleHandle , const bool)
| |
|
| Name |
FCollisionParticlePairKey |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionKeys.h |
| Include Path |
#include "Chaos/Collision/CollisionKeys.h" |
FCollisionParticlePairKey
(
const FGeometryParticleHandle * Particle0,
const FGeometryParticleHandle * Particle1,
const bool bSymmetric
)