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CollisionData used in the subsystems
| Name | FCollidingDataExt |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h |
| Include Path | #include "Chaos/ExternalCollisionData.h" |
Syntax
struct FCollidingDataExt
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ExternalCollisionData.h | |||
FCollidingDataExt
(
const FCollidingData& InCollisionData |
Chaos/ExternalCollisionData.h | ||
FCollidingDataExt
(
FVec3 InLocation, |
Chaos/ExternalCollisionData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulatedImpulse | FVec3 | Chaos/ExternalCollisionData.h | ||
| AngularVelocity1 | FVec3 | Chaos/ExternalCollisionData.h | ||
| AngularVelocity2 | FVec3 | Chaos/ExternalCollisionData.h | ||
| BoundingboxExtentMax | FReal | Chaos/ExternalCollisionData.h | ||
| BoundingboxExtentMin | FReal | Chaos/ExternalCollisionData.h | ||
| BoundingboxVolume | FReal | Chaos/ExternalCollisionData.h | ||
| Location | FVec3 | Chaos/ExternalCollisionData.h | ||
| Mass1 | FReal | Chaos/ExternalCollisionData.h | ||
| Mass2 | FReal | Chaos/ExternalCollisionData.h | ||
| Normal | FVec3 | Chaos/ExternalCollisionData.h | ||
| PhysicalMaterialName1 | FName | Chaos/ExternalCollisionData.h | ||
| PhysicalMaterialName2 | FName | Chaos/ExternalCollisionData.h | ||
| SurfaceType1 | int32 | Chaos/ExternalCollisionData.h | ||
| SurfaceType2 | int32 | Chaos/ExternalCollisionData.h | ||
| Velocity1 | FVec3 | Chaos/ExternalCollisionData.h | ||
| Velocity2 | FVec3 | Chaos/ExternalCollisionData.h |