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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionTransformSelectionFac-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SelectVerticesOnPlaneSide
(
const FPlane& InPlane, |
Fill an array of bool that contains whether or not a vertex is on a specific side of a plane The plane must be defined in collection space | GeometryCollection/Facades/CollectionTransformSelectionFacade.h | |
void SelectVerticesOnPlaneSide
(
const FPlane& InPlane, |
GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
SelectVerticesOnPlaneSide(const FPlane &, bool, TArray< bool > &)
Description
Fill an array of bool that contains whether or not a vertex is on a specific side of a plane The plane must be defined in collection space
| Name | SelectVerticesOnPlaneSide |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformSelectionFacade.cpp |
void SelectVerticesOnPlaneSide
(
const FPlane & InPlane,
bool bUsePositiveSide,
TArray < bool > & OutVertexSelection
) const
SelectVerticesOnPlaneSide(const FPlane &, bool, TBitArray<> &)
| Name | SelectVerticesOnPlaneSide |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformSelectionFacade.cpp |
void SelectVerticesOnPlaneSide
(
const FPlane & InPlane,
bool bUsePositiveSide,
TBitArray <> & OutVertexSelection
) const