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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionTransformSelectionFac-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SelectVerticesInTransformedBox
(
const FBox& InBox, |
Fill an array of bool that contains whether or not a vertex is contained in a transformed box The transformed box must be in collection space | GeometryCollection/Facades/CollectionTransformSelectionFacade.h | |
void SelectVerticesInTransformedBox
(
const FBox& InBox, |
GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
SelectVerticesInTransformedBox(const FBox &, const FTransform &, TArray< bool > &)
Description
Fill an array of bool that contains whether or not a vertex is contained in a transformed box The transformed box must be in collection space
| Name | SelectVerticesInTransformedBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformSelectionFacade.cpp |
void SelectVerticesInTransformedBox
(
const FBox & InBox,
const FTransform & InBoxTransform,
TArray < bool > & OutVertexSelection
) const
SelectVerticesInTransformedBox(const FBox &, const FTransform &, TBitArray<> &)
| Name | SelectVerticesInTransformedBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformSelectionFacade.cpp |
void SelectVerticesInTransformedBox
(
const FBox & InBox,
const FTransform & InBoxTransform,
TBitArray <> & OutVertexSelection
) const