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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< int32 > ConvertVertexSelectionToCurveSelection
(
const TArray< int32 >& InVertexSelection, |
Convert a VertexSelection to a CurveSelection | GeometryCollection/Facades/CollectionTransformSelectionFacade.h | |
void ConvertVertexSelectionToCurveSelection
(
const TBitArray<>& InVertexSelection, |
GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
ConvertVertexSelectionToCurveSelection(const TArray< int32 > &, bool)
Description
Convert a VertexSelection to a CurveSelection
| Name | ConvertVertexSelectionToCurveSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformSelectionFacade.cpp |
TArray < int32 > ConvertVertexSelectionToCurveSelection
(
const TArray < int32 > & InVertexSelection,
bool bAllElementsMustBeSelected
) const
ConvertVertexSelectionToCurveSelection(const TBitArray<> &, bool, TBitArray<> &)
| Name | ConvertVertexSelectionToCurveSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformSelectionFacade.cpp |
void ConvertVertexSelectionToCurveSelection
(
const TBitArray <> & InVertexSelection,
bool bAllElementsMustBeSelected,
TBitArray <> & OutCurveSelection
) const