Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyConstFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDirty () |
Return whether this collection facade is dirty (does not rely on individual property flags). | Chaos/CollectionPropertyFacade.h | |
bool IsDirty
(
int32 KeyIndex |
Chaos/CollectionPropertyFacade.h | ||
| Chaos/CollectionPropertyFacade.h | |||
bool IsDirty
(
const StringType Key, |
Chaos/CollectionPropertyFacade.h |
IsDirty()
Description
Return whether this collection facade is dirty (does not rely on individual property flags).
| Name | IsDirty |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollectionPropertyFacade.cpp |
bool IsDirty() const
IsDirty(int32)
| Name | IsDirty |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
bool IsDirty
(
int32 KeyIndex
) const
IsDirty(const FName &, bool, int32 *)
| Name | IsDirty |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
bool IsDirty
(
const FName & Key,
bool bDefault,
int32 * OutKeyIndex
) const
IsDirty(const StringType, bool, int32 *)
| Name | IsDirty |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename StringType, std::enable_if_t<< StringType >::Value ), int >>
bool IsDirty
(
const StringType Key,
bool bDefault,
int32 * OutKeyIndex
) const