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Memory reader counterpart of FChaosVDStructCollectionMemoryWriter.
- FNames are read back via the name table.
- UScriptStruct refs are resolved via FindObject using the stored path string.
- All other object refs are set to null (they were not written).
- FWeakObjectPtr refs are left default-constructed (nothing was written).
| Name | FChaosVDStructCollectionMemoryReader |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/ChaosVisualDebugger/ChaosVDStructCollectionMemWriterReader.h |
| Include Path | #include "ChaosVisualDebugger/ChaosVDStructCollectionMemWriterReader.h" |
Syntax
class FChaosVDStructCollectionMemoryReader : public FMemoryReader
Inheritance Hierarchy
- FArchiveState → FArchive → FMemoryArchive → FMemoryReader → FChaosVDStructCollectionMemoryReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosVDStructCollectionMemoryReader
(
const TArray< uint8 >& InBytes, |
ChaosVisualDebugger/ChaosVDStructCollectionMemWriterReader.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NameTableInstance | TSharedRef< FChaosVDSerializableNameTable > | ChaosVisualDebugger/ChaosVDStructCollectionMemWriterReader.h |