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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Chaos::ComputeExtraNodalColoring
(
const TArray< TArray< int32 > >& Graph, |
Chaos/GraphColoring.h | ||
void Chaos::ComputeExtraNodalColoring
(
const TArray< TArray< int32 > >& StaticGraph, |
Chaos/GraphColoring.h |
Chaos::ComputeExtraNodalColoring(const TArray< TArray< int32 > > &, const TArray< TArray< int32 > > &, const Chaos::TDynamicParticles< T, 3 > &, const TArray< TArray< int32 > > &, const TArray< TArray< int32 > > &, TArray< int32 > &, TArray< TArray< int32 > > &)
| Name | Chaos::ComputeExtraNodalColoring |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GraphColoring.h |
| Include Path | #include "Chaos/GraphColoring.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/GraphColoring.cpp |
namespace Chaos
{
template<typename T>
void Chaos::ComputeExtraNodalColoring
(
const TArray < TArray < int32 > > & Graph,
const TArray < TArray < int32 > > & ExtraGraph,
const Chaos::TDynamicParticles < T, 3 > & InParticles,
const TArray < TArray < int32 > > & IncidentElements,
const TArray < TArray < int32 > > & ExtraIncidentElements,
TArray < int32 > & ParticleColors,
TArray < TArray < int32 > > & ParticlesPerColor
)
}
Chaos::ComputeExtraNodalColoring(const TArray< TArray< int32 > > &, const TArray< TArray< int32 > > &, const TArray< TArray< int32 > > &, const Chaos::TDynamicParticles< T, 3 > &, const TArray< TArray< int32 > > &, const TArray< TArray< int32 > > &, const TArray< TArray< int32 > > &, TArray< int32 > &, TArray< TArray< int32 > > &)
| Name | Chaos::ComputeExtraNodalColoring |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GraphColoring.h |
| Include Path | #include "Chaos/GraphColoring.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/GraphColoring.cpp |
namespace Chaos
{
template<typename T>
void Chaos::ComputeExtraNodalColoring
(
const TArray < TArray < int32 > > & StaticGraph,
const TArray < TArray < int32 > > & DynamicGraph,
const TArray < TArray < int32 > > & ExtraGraph,
const Chaos::TDynamicParticles < T, 3 > & InParticles,
const TArray < TArray < int32 > > & StaticIncidentElements,
const TArray < TArray < int32 > > & DynamicIncidentElements,
const TArray < TArray < int32 > > & ExtraIncidentElements,
TArray < int32 > & ParticleColors,
TArray < TArray < int32 > > & ParticlesPerColor
)
}