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Defines a list of all options for the chunk harvesting task.
| Name | FChunkHarvesterConfiguration |
| Type | struct |
| Header File | /Engine/Source/Runtime/Online/BuildPatchServices/Public/BuildPatchSettings.h |
| Include Path | #include "BuildPatchSettings.h" |
Syntax
struct FChunkHarvesterConfiguration
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChunkHarvesterConfiguration() |
Default constructor | BuildPatchSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bResaveExistingChunks | bool | Indicates that if a chunk was already found in the cloud directory, to resave it anyway. | BuildPatchSettings.h | |
| BuildRoot | FString | The directory containing the binary image to be read. | BuildPatchSettings.h | |
| CloudDir | FString | The directory where existing data will be recognized from, and new data added to. | BuildPatchSettings.h | |
| FeatureLevelOverride | EFeatureLevel | Set an override feature level to output newer format. | BuildPatchSettings.h | |
| ManifestFilePath | FString | A full file path to the manifest to enumerate chunks from. | BuildPatchSettings.h |