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Consolidated filter settings for a single bus/submix send. Passed between the game thread and render thread as a simple value type.
| Name | FSendFilterSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerBus.h |
| Include Path | #include "AudioMixerBus.h" |
Syntax
struct FSendFilterSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AudioMixerBus.h | |||
FSendFilterSettings
(
bool bInEnableLPF, |
AudioMixerBus.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableHPF | uint8 | AudioMixerBus.h | ||
| bEnableLPF | uint8 | AudioMixerBus.h | ||
| HpfCutoff | float | AudioMixerBus.h | ||
| LpfCutoff | float | AudioMixerBus.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasChanged
(
const FSendFilterSettings& Other |
Returns true if any filter parameter differs significantly from Other. | AudioMixerBus.h | |
bool IsFiltering() |
AudioMixerBus.h |