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API > API/Runtime > API/Runtime/AudioLinkEngine > API/Runtime/AudioLinkEngine/FLockingCircularSampleBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCriticalSection & GetCriticialSection () |
Allow the caller to lock the CS ahead of calling (if necessary) | BufferedListenerBase.h | |
const FCriticalSection & GetCriticialSection () |
BufferedListenerBase.h |
GetCriticialSection()
Description
Allow the caller to lock the CS ahead of calling (if necessary)
| Name | GetCriticialSection |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioLink/AudioLinkEngine/Public/BufferedListenerBase.h |
| Include Path | #include "BufferedListenerBase.h" |
FCriticalSection & GetCriticialSection()
GetCriticialSection()
| Name | GetCriticialSection |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioLink/AudioLinkEngine/Public/BufferedListenerBase.h |
| Include Path | #include "BufferedListenerBase.h" |
const FCriticalSection & GetCriticialSection() const