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API > API/Runtime > API/Runtime/AudioExtensions
Interface to allow a plugin to override a sound's actual position and simulate propagation (e.g. traversal around corners, etc).
| Name | IAudioSourceDataOverride |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
| Include Path | #include "IAudioExtensionPlugin.h" |
Syntax
class IAudioSourceDataOverride
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAudioSourceDataOverride() |
Virtual destructor | IAudioExtensionPlugin.h |