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IAudioPluginListener Implementations of this interface can receive updates about the audio listener's position in the game world, as well as other data. to use this, register a ListenerObserver to an audio device using FAudioDevice::RegisterPluginListener().
| Name | IAudioPluginListener |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
| Include Path | #include "IAudioExtensionPlugin.h" |
Syntax
class IAudioPluginListener
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAudioPluginListener() |
IAudioExtensionPlugin.h |