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Information about the the wave file we are transforming for Transformation UObjects.
| Name | FWaveTransformUObjectConfiguration |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IWaveformTransformation.h |
| Include Path | #include "IWaveformTransformation.h" |
Syntax
struct FWaveTransformUObjectConfiguration
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCachedSoundWaveLoopState | bool | IWaveformTransformation.h | ||
| bIsPreviewingLoopRegion | bool | IWaveformTransformation.h | ||
| EndTime | float | IWaveformTransformation.h | ||
| NumChannels | int32 | IWaveformTransformation.h | ||
| SampleRate | float | IWaveformTransformation.h | ||
| StartTime | float | IWaveformTransformation.h | ||
| WaveCues | TArray< FSoundWaveCuePoint > | IWaveformTransformation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int64 GetEndFrameOffset() |
IWaveformTransformation.h | ||
const int64 GetOriginalNumFrames() |
IWaveformTransformation.h | ||
int64 GetStartFrameOffset() |
IWaveformTransformation.h | ||
void SetOriginalNumFrames
(
const int64 InOriginalNumFrames |
IWaveformTransformation.h |