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A generic light color property for input devices that have lights on them
| Name | FInputDeviceLightColorProperty |
| Type | struct |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/IInputInterface.h |
| Include Path | #include "GenericPlatform/IInputInterface.h" |
Syntax
struct FInputDeviceLightColorProperty : public FInputDeviceProperty
Inheritance Hierarchy
- FInputDeviceProperty → FInputDeviceLightColorProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GenericPlatform/IInputInterface.h | |||
FInputDeviceLightColorProperty
(
bool bInEnable, |
GenericPlatform/IInputInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnable | bool | If the light should be enabled or not. | GenericPlatform/IInputInterface.h | |
| Color | FColor | The color to set the light | GenericPlatform/IInputInterface.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName PropertyName() |
GenericPlatform/IInputInterface.h |