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Easy way to modify curve values on a pose
| Name | FAnimNode_ModifyCurve |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_ModifyCurve.h |
| Include Path | #include "AnimNodes/AnimNode_ModifyCurve.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_ModifyCurve : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_ModifyCurve
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_ModifyCurve() |
AnimNodes/AnimNode_ModifyCurve.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Alpha | float | AnimNodes/AnimNode_ModifyCurve.h |
|
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| ApplyMode | EModifyCurveApplyMode | AnimNodes/AnimNode_ModifyCurve.h |
|
|
| CurveMap | TMap< FName, float > | AnimNodes/AnimNode_ModifyCurve.h |
|
|
| CurveNames | TArray< FName > | AnimNodes/AnimNode_ModifyCurve.h |
|
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| CurveValues | TArray< float > | AnimNodes/AnimNode_ModifyCurve.h |
|
|
| LastCurve | FBlendedHeapCurve | AnimNodes/AnimNode_ModifyCurve.h | ||
| SourcePose | FPoseLink | AnimNodes/AnimNode_ModifyCurve.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddCurve
(
const FName& InName, |
Add new curve being modified | AnimNodes/AnimNode_ModifyCurve.h | |
void RemoveCurve
(
int32 PoseIndex |
Remove a curve from being modified | AnimNodes/AnimNode_ModifyCurve.h |
Public Virtual
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
AnimNodes/AnimNode_ModifyCurve.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
AnimNodes/AnimNode_ModifyCurve.h | ||
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
AnimNodes/AnimNode_ModifyCurve.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
AnimNodes/AnimNode_ModifyCurve.h | ||
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
AnimNodes/AnimNode_ModifyCurve.h |