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| Name | UBlackboardKeyType_Vector |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Vector.h |
| Include Path | #include "BehaviorTree/Blackboard/BlackboardKeyType_Vector.h" |
Syntax
UCLASS (EditInlineNew, Meta=(DisplayName="Vector"), MinimalAPI)
class UBlackboardKeyType_Vector : public UBlackboardKeyType
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlackboardKeyType → UBlackboardKeyType_Vector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlackboardKeyType_Vector
(
const FObjectInitializer& ObjectInitializer |
BehaviorTree/Blackboard/BlackboardKeyType_Vector.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FDataType | FVector | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidValue | const FDataType | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseDefaultValue | bool | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h | ||
| DefaultValue | FVector | If not set, will default to FAISystem::InvalidLocation. | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h |
|
Functions
Public
Overridden from UBlackboardKeyType
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EBlackboardCompare::Type CompareValues
(
const UBlackboardComponent& OwnerComp, |
Compares two values | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h |
Protected
Overridden from UBlackboardKeyType
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Clear
(
UBlackboardComponent& OwnerComp, |
Sets value to the default, works directly on provided memory/properties | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h | |
virtual FString DescribeValue
(
const UBlackboardComponent& OwnerComp, |
Convert value to text, works directly on provided memory/properties | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h | |
virtual bool GetLocation
(
const UBlackboardComponent& OwnerComp, |
Extract location from entry, works directly on provided memory/properties | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h | |
virtual void InitializeMemory
(
UBlackboardComponent& OwnerComp, |
Initialize memory, works directly on provided memory/properties | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h | |
virtual bool IsEmpty
(
const UBlackboardComponent& OwnerComp, |
Check if key has stored value, works directly on provided memory/properties | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h | |
virtual bool TestBasicOperation
(
const UBlackboardComponent& OwnerComp, |
Various value testing, works directly on provided memory/properties | BehaviorTree/Blackboard/BlackboardKeyType_Vector.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector GetValue
(
const UBlackboardKeyType_Vector* KeyOb, |
BehaviorTree/Blackboard/BlackboardKeyType_Vector.h | ||
static bool SetValue
(
UBlackboardKeyType_Vector* KeyOb, |
BehaviorTree/Blackboard/BlackboardKeyType_Vector.h |