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API > API/Runtime > API/Runtime/AIModule
| |
|
| Name |
EAIRequestPriority::Type |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/AIModule/Classes/AITypes.h |
| Include Path |
#include "AITypes.h" |
Syntax
namespace EAIRequestPriority
{
enum Type
{
SoftScript,
Logic,
HardScript,
Reaction,
Ultimate,
MAX,
}
}
Values
| Name |
Remarks |
| SoftScript |
Actions requested by Level Designers by placing AI-hinting elements on the map. |
| Logic |
Actions AI wants to do due to its internal logic. |
| HardScript |
Actions LDs really want AI to perform. |
| Reaction |
Actions being result of game-world mechanics, like hit reactions, death, falling, etc. |
| Ultimate |
Ultimate priority, to be used with caution, makes AI perform given action regardless of anything else (for example disabled reactions). |
| MAX |
|