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API > API/Plugins > API/Plugins/VEUVCore
| |
|
| Name |
FResult |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/VEUV/Source/VEUVCore/Public/VEUV/VEUVTypes.h |
| Include Path |
#include "VEUV/VEUVTypes.h" |
Syntax
struct FResult
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Charts |
TArray< FChart > |
All produced charts |
VEUV/VEUVTypes.h |
|
| FaceChartIndices |
TArray< int32 > |
Per-face chart index (-1 if unassigned) |
VEUV/VEUVTypes.h |
|
| OutputMesh |
FMesh |
Resulting mesh, may have splits |
VEUV/VEUVTypes.h |
|
| Stats |
FStatistics |
Timing statistics |
VEUV/VEUVTypes.h |
|
| Status |
EChartStatus |
Bitwise-OR of per-chart statuses. |
VEUV/VEUVTypes.h |
|
| VertexSources |
TArray< FVertexSource > |
Interpolation sources for additional attributes, for reconstructing additional attributes and interpolating on splits |
VEUV/VEUVTypes.h |
|
| VertexUVs |
TArray< FVector2f > |
Produced vertex UVs, same indexing as output mesh. |
VEUV/VEUVTypes.h |
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