Navigation
API > API/Plugins > API/Plugins/UAF
Engine subsystem used to manage system compilation routing, ticking and GC.
| Name | UUAFEngineSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/SystemReference.h |
| Include Path | #include "Module/SystemReference.h" |
Syntax
UCLASS (MinimalAPI)
class UUAFEngineSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UUAFEngineSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUAFEngineSubsystem() |
Module/SystemReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnCompileJobFinishedHandle | FDelegateHandle | Handle used to hook asset compilation. | Module/SystemReference.h | |
| OnPreGarbageCollectHandle | FDelegateHandle | Handle used to hook into GC. | Module/SystemReference.h | |
| OnWorldPreActorTickHandle | FDelegateHandle | Handle used to hook world tick. | Module/SystemReference.h |