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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/ISystemOutputAdapter > API/Plugins/UAF/ISystemOutputAdapter/FInputData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputData
(
TNonNullPtr< USkeletalMeshComponent > InSkeletalMeshComponent |
ISystemOutputAdapter.h | ||
FInputData
(
TNonNullPtr< USkeletalMesh > InSkeletalMesh, |
ISystemOutputAdapter.h |
FInputData(TNonNullPtr< USkeletalMeshComponent >)
| Name | FInputData |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/ISystemOutputAdapter.h |
| Include Path | #include "ISystemOutputAdapter.h" |
FInputData
(
TNonNullPtr < USkeletalMeshComponent > InSkeletalMeshComponent
)
FInputData(TNonNullPtr< USkeletalMesh >, int32)
| Name | FInputData |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/ISystemOutputAdapter.h |
| Include Path | #include "ISystemOutputAdapter.h" |
FInputData
(
TNonNullPtr < USkeletalMesh > InSkeletalMesh,
int32 InLOD
)