Navigation
API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/ISystemOutputAdapter
All input data required to generate an output value.
| Name | FInputData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/ISystemOutputAdapter.h |
| Include Path | #include "ISystemOutputAdapter.h" |
Syntax
struct FInputData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputData
(
TNonNullPtr< USkeletalMeshComponent > InSkeletalMeshComponent |
ISystemOutputAdapter.h | ||
FInputData
(
TNonNullPtr< USkeletalMesh > InSkeletalMesh, |
ISystemOutputAdapter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LOD | int32 | LOD to run at. | ISystemOutputAdapter.h | |
| SkeletalMesh | USkeletalMesh * | Mesh to use, can be nullptr when using SkeletalMeshComponent (as the component can have a null mesh), but must be valid when not. | ISystemOutputAdapter.h | |
| SkeletalMeshComponent | USkeletalMeshComponent * | Legacy mesh component to use, can be nullptr. | ISystemOutputAdapter.h |