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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/FUAFWeakSystemReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ReadComponent
(
TFunctionRef< void(TConstStructView< ComponentType > InComponentStruct)> InFunction |
Access the supplied system component for reading. Can be called on any thread. | Module/UAFWeakSystemReference.h | |
bool ReadComponent
(
UScriptStruct* InComponentType, |
Module/UAFWeakSystemReference.h |
ReadComponent(TFunctionRef< void(TConstStructView< ComponentType > InComponentStruct)>)
Description
Access the supplied system component for reading. Can be called on any thread.
| Name | ReadComponent |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/UAFWeakSystemReference.h |
| Include Path | #include "Module/UAFWeakSystemReference.h" |
template<typename ComponentType>
bool ReadComponent
(
TFunctionRef < void< ComponentType > InComponentStruct)> InFunction
) const
true if the struct was available, otherwise false
Parameters
| Name | Remarks |
|---|---|
| InFunction | Function that will be called to access the struct |
ReadComponent(UScriptStruct *, TFunctionRef< void(FConstStructView InComponentStruct)>)
| Name | ReadComponent |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/UAFWeakSystemReference.h |
| Include Path | #include "Module/UAFWeakSystemReference.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/Module/UAFWeakSystemReference.cpp |
bool ReadComponent
(
UScriptStruct * InComponentType,
TFunctionRef < void InComponentStruct)> InFunction
) const