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API > API/Plugins > API/Plugins/UAF
A non-owning reference to a UAF system. ~Provides a thread-safe API for interacting with UAF systems.
| Name | FUAFWeakSystemReference |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/UAFWeakSystemReference.h |
| Include Path | #include "Module/UAFWeakSystemReference.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="UAF System Reference")
struct FUAFWeakSystemReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Module/UAFWeakSystemReference.h | |||
FUAFWeakSystemReference
(
const UE::UAF::FSystemReference& InHandle |
Module/UAFWeakSystemReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FAnimNextModuleInstance | friend | Module/UAFWeakSystemReference.h | ||
| UUAFAnimGraph | friend | Module/UAFWeakSystemReference.h | ||
| WeakPtr | TWeakPtr< FAnimNextModuleInstance > | Ptr to the instance. | Module/UAFWeakSystemReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UUAFSystem * GetSystem() |
Module/UAFWeakSystemReference.h | ||
bool IsValid() |
Check to see if this handle is for a valid instance Can be called on any thread. | Module/UAFWeakSystemReference.h | |
void QueueInputTraitEvent
(
TSharedPtr< FAnimNextTraitEvent > InEvent |
Queue an input trait event to be fired before the first user event Can be called on any thread. | Module/UAFWeakSystemReference.h | |
void QueueTask
(
TUniqueFunction< void(const UE::UAF::FModuleTaskContext&)>&& InTaskFunction |
Queue a task to run before the first user event Can be called on any thread. | Module/UAFWeakSystemReference.h | |
void QueueTask
(
FName InSystemEventName, |
Queue a task to run at a particular point in a system's execution Can be called on any thread. | Module/UAFWeakSystemReference.h | |
bool ReadComponent
(
TFunctionRef< void(TConstStructView< ComponentType > InComponentStruct)> InFunction |
Access the supplied system component for reading. Can be called on any thread. | Module/UAFWeakSystemReference.h | |
EPropertyBagResult ReadVariable
(
const FAnimNextVariableReference& InVariable, |
Access a variable's value for read only. | Module/UAFWeakSystemReference.h | |
EPropertyBagResult SetVariable
(
const FAnimNextVariableReference& InVariable, |
Set the value of the specified variable. | Module/UAFWeakSystemReference.h | |
EPropertyBagResult WriteVariable
(
const FAnimNextVariableReference& InVariable, |
Accesses the variable of the specified name for writing. | Module/UAFWeakSystemReference.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FUAFWeakSystemReference& InOther |
Module/UAFWeakSystemReference.h |