Navigation
API > API/Plugins > API/Plugins/UAF
Describes the source side of a property binding: where to read a value from at runtime. The target is implicit — determined by which FBindableXxx member holds this struct.
| Name | FUAFPropertyBinding |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/BindableValue/UAFPropertyBinding.h |
| Include Path | #include "BindableValue/UAFPropertyBinding.h" |
Syntax
USTRUCT ()
struct FUAFPropertyBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceFunction | FAnimNextFunctionReference | Reference to the parameterless RigVM function whose return value is used. | BindableValue/UAFPropertyBinding.h |
|
| SourceType | EUAFBindingSourceType | How to source the bound value. | BindableValue/UAFPropertyBinding.h |
|
| SourceVariable | FAnimNextVariableReference | The UAF variable to read from. Used when SourceType is Variable or SubProperty. | BindableValue/UAFPropertyBinding.h |
|
| SubPropertyPath | FPropertyBindingPath | Dot-separated path into the struct variable to the leaf property. | BindableValue/UAFPropertyBinding.h |
|