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API > API/Plugins > API/Plugins/UAF
| Name | FAnimNextFunctionReference |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/AnimNextFunctionReference.h |
| Include Path | #include "AnimNextFunctionReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnimNextFunctionReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNextFunctionReference() |
AnimNextFunctionReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventName | FName | The mangled event name (editor only, used for display fallback with legacy data). | AnimNextFunctionReference.h |
|
| FunctionGuid | FGuid | Stable GUID identifying the function (survives renames). Invalid for legacy data. | AnimNextFunctionReference.h |
|
| Object | TObjectPtr< const UObject > | The asset that owns the function. | AnimNextFunctionReference.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetEventName() |
Get the mangled event name (editor only, used for display fallback). | AnimNextFunctionReference.h | |
const FGuid & GetFunctionGuid() |
Get the stable function GUID (survives renames). Invalid for old serialized data. | AnimNextFunctionReference.h | |
TObjectPtr< const UObject > GetObject() |
Get the asset that owns the function. | AnimNextFunctionReference.h | |
bool IsNone() |
Check whether this can ever refer to a valid function. | AnimNextFunctionReference.h | |
void Reset() |
Reset this reference to None. | AnimNextFunctionReference.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAnimNextFunctionReference FromEventName
(
FName InEventName, |
Construct a reference from an event name and owning asset (backward compat, no GUID). Editor only. | AnimNextFunctionReference.h | |
static FAnimNextFunctionReference FromHeader
(
const FRigVMGraphFunctionHeader& InHeader, |
Construct a reference from a function header and owning asset. | AnimNextFunctionReference.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FAnimNextFunctionReference& Other |
AnimNextFunctionReference.h | ||
bool operator==
(
const FAnimNextFunctionReference& Other |
AnimNextFunctionReference.h |