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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/FSystemReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default-constructable only because it needs to be embedded in UObjects/UStructs. | Module/SystemReference.h | ||
FSystemReference
(
const FSystemReference& |
Move only, non-copyable. | Module/SystemReference.h | |
| Module/SystemReference.h | |||
FSystemReference
(
FAnimNextModuleInstance& InInstance |
Internal only constructor for selective access to owned-ref APIs. | Module/SystemReference.h | |
FSystemReference
(
TConstStructView< FUAFSystemFactoryAsset > InAsset, |
Construct an owning handle to a system instance. | Module/SystemReference.h |
FSystemReference()
Description
Default-constructable only because it needs to be embedded in UObjects/UStructs.
| Name | FSystemReference |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/SystemReference.h |
| Include Path | #include "Module/SystemReference.h" |
FSystemReference()
FSystemReference(const FSystemReference &)
Description
Move only, non-copyable.
| Name | FSystemReference |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/SystemReference.h |
| Include Path | #include "Module/SystemReference.h" |
FSystemReference
(
const FSystemReference &
)
FSystemReference(FSystemReference &&)
| Name | FSystemReference |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/SystemReference.h |
| Include Path | #include "Module/SystemReference.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/Module/SystemReference.cpp |
FSystemReference
(
FSystemReference &&
)
FSystemReference(FAnimNextModuleInstance &)
Description
Internal only constructor for selective access to owned-ref APIs.
| Name | FSystemReference |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/SystemReference.h |
| Include Path | #include "Module/SystemReference.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/Module/SystemReference.cpp |
FSystemReference
(
FAnimNextModuleInstance & InInstance
)
FSystemReference(TConstStructView< FUAFSystemFactoryAsset >, UObject *, EAnimNextModuleInitMethod)
Description
Construct an owning handle to a system instance. Constructs a FAnimNextModuleInstance for use by worker threads. Should be called only from the game thread
| Name | FSystemReference |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/SystemReference.h |
| Include Path | #include "Module/SystemReference.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/Module/SystemReference.cpp |
FSystemReference
(
TConstStructView < FUAFSystemFactoryAsset > InAsset,
UObject * InObject,
EAnimNextModuleInitMethod InitMethod
)