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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/FSystemFactory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterAsset
(
FUAFSystemFactoryParams&& InParams, |
Factory/SystemFactory.h | ||
static void RegisterAsset
(
const TSubScriptStructOf< FUAFSystemFactoryAsset >& AssetStructType, |
Factory/SystemFactory.h |
RegisterAsset(FUAFSystemFactoryParams &&, TParamsInitializer< TAssetData > &&)
| Name | RegisterAsset |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Factory/SystemFactory.h |
| Include Path | #include "Factory/SystemFactory.h" |
template<typename TAssetData>
static void RegisterAsset
(
FUAFSystemFactoryParams && InParams,
TParamsInitializer< TAssetData > && InInitializer
)
RegisterAsset(const TSubScriptStructOf< FUAFSystemFactoryAsset > &, FUAFSystemFactoryParams &&, FParamsInitializer &&)
| Name | RegisterAsset |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Factory/SystemFactory.h |
| Include Path | #include "Factory/SystemFactory.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/Factory/SystemFactory.cpp |
static void RegisterAsset
(
const TSubScriptStructOf < FUAFSystemFactoryAsset > & AssetStructType,
FUAFSystemFactoryParams && InParams,
FParamsInitializer && InInitializer
)