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Implemented script event wrapper.
| Name | FScriptEventInfo |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Script/UAFScriptComponent.h |
| Include Path | #include "Script/UAFScriptComponent.h" |
Syntax
struct FScriptEventInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Binding | FTickFunctionBindingFunction | Binding callback, called when event is first set up for a system. | Script/UAFScriptComponent.h | |
| bIsGameThreadTask | uint8 | Whether this is a task that runs on the game thread, as opposed to a worker thread. | Script/UAFScriptComponent.h | |
| bIsTask | uint8 | Whether this event is a 'task' that runs in a tick function, or whether it will run attached to another tick function. | Script/UAFScriptComponent.h | |
| bUserEvent | uint8 | Whether this is a user-authored event, or a compiler-generated event. | Script/UAFScriptComponent.h | |
| EndTickGroup | ETickingGroup | The tick group the event completes in. | Script/UAFScriptComponent.h | |
| Event | FScriptEvent | The event function itself (can be nullptr for non-native events) | Script/UAFScriptComponent.h | |
| Phase | EScriptEventPhase | The phase of execution that the event runs in. | Script/UAFScriptComponent.h | |
| SortOrder | int32 | Sort order used to determine the order withing a tick group the event runs in. | Script/UAFScriptComponent.h | |
| Struct | UScriptStruct * | Associated event's struct (e.g. for RigVM events) | Script/UAFScriptComponent.h | |
| TickGroup | ETickingGroup | The tick group the event runs in. | Script/UAFScriptComponent.h |