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API > API/Plugins > API/Plugins/TargetingSystem > API/Plugins/TargetingSystem/Tasks > API/Plugins/TargetingSystem/Tasks/FCollisionQueryTaskData
Syntax
UPROPERTY (BlueprintReadWrite, Category="Collision Query Task Overrides")
TArray < TObjectPtr < AActor > > IgnoredActors
Remarks
Any extra actors we want to ignore. Note: Given that this is a globally-managed struct, we're manually adding refs to it in UTargetingSubsystem::AddReferencedObjects